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Planned
Shader Forge seems to remove shader information
So normally Unity tells us some information when we click on a shader
But With Shader Forge installed all shaders give us this..
Is it possible to leave non Shader Fore shaders alone :) or add this information back in?
Customer support service by UserEcho
I've planned to show some more information in the custom inspector, but I'm not sure if those specifically are needed. Which ones do you find important to see there? :)
At the moment, and this is probably another issue, I was wanting to see if the shader was SM2 or SM3 (I am running out of operations..
Shader error in 'Shader Forge/Meh1': Program 'frag', Arithmetic instruction limit of 64 exceeded; 65 arithmetic instructions needed to compile program at line 26
And I assumed it might be because of SM2? Render Queue, Shadows and LOD I guess are my most important after that. LOD especially