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Prévu
Shader Forge seems to remove shader information
So normally Unity tells us some information when we click on a shader
But With Shader Forge installed all shaders give us this..
Is it possible to leave non Shader Fore shaders alone :) or add this information back in?
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I've planned to show some more information in the custom inspector, but I'm not sure if those specifically are needed. Which ones do you find important to see there? :)
At the moment, and this is probably another issue, I was wanting to see if the shader was SM2 or SM3 (I am running out of operations..
Shader error in 'Shader Forge/Meh1': Program 'frag', Arithmetic instruction limit of 64 exceeded; 65 arithmetic instructions needed to compile program at line 26
And I assumed it might be because of SM2? Render Queue, Shadows and LOD I guess are my most important after that. LOD especially