+2
PBR- Specular highlight differs from unity standard
Specular highlights from ShaderForge PBR are darker than Unity Standard shader's. Is there a easy way to fix this?
Here is two images, left is unity standard and right is shader forge PBR.
http://dlocvm.cloudapp.net/index.php/s/NQSTy4vrATa0TbU
http://dlocvm.cloudapp.net/index.php/s/aHBMWAABT8FwuEi
Shader for the spheres is just basic SF PBR Lit.
Сервис поддержки клиентов работает на платформе UserEcho