0
Corrigé
Error when masking refraction with a depth node
So I have some normal maps multiplied by a depth blend node going into the refraction slot which causes errors, it only happens when the depth node is used for refraction:
The errors:
Shader error in 'Shader Forge/Water': Shader program had errors at line 38
Shader error in 'Shader Forge/Water': Program 'frag', unable to find compatible overloaded function "saturate(error)" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
Shader error in 'Shader Forge/Water': Program 'frag', undefined variable "partZ" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
Shader error in 'Shader Forge/Water': Program 'frag', undefined variable "sceneZ" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
The errors:
Shader error in 'Shader Forge/Water': Shader program had errors at line 38
Shader error in 'Shader Forge/Water': Program 'frag', unable to find compatible overloaded function "saturate(error)" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
Shader error in 'Shader Forge/Water': Program 'frag', undefined variable "partZ" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
Shader error in 'Shader Forge/Water': Program 'frag', undefined variable "sceneZ" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
Solution
+1
Solution
Corrigé
Freya Holmér (Developer) il y a 11 ans
This is now fixed in Beta 0.23 :)
+2
Is it possible that the scene depth node doesn't work with refraction? I got this ocean shader and this seems to be the case. The objects get refracted but there the scene depth still shows the unrefracted object.
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