0
Fixed
Error when masking refraction with a depth node
So I have some normal maps multiplied by a depth blend node going into the refraction slot which causes errors, it only happens when the depth node is used for refraction:
The errors:
Shader error in 'Shader Forge/Water': Shader program had errors at line 38
Shader error in 'Shader Forge/Water': Program 'frag', unable to find compatible overloaded function "saturate(error)" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
Shader error in 'Shader Forge/Water': Program 'frag', undefined variable "partZ" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
Shader error in 'Shader Forge/Water': Program 'frag', undefined variable "sceneZ" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
The errors:
Shader error in 'Shader Forge/Water': Shader program had errors at line 38
Shader error in 'Shader Forge/Water': Program 'frag', unable to find compatible overloaded function "saturate(error)" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
Shader error in 'Shader Forge/Water': Program 'frag', undefined variable "partZ" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
Shader error in 'Shader Forge/Water': Program 'frag', undefined variable "sceneZ" at line 139
Keywords: DIRECTIONAL, LIGHTMAP_OFF, DIRLIGHTMAP_OFF, SHADOWS_OFF
Відповідь
+1
Відповідь
Fixed
Freya Holmér (Developer) 11 років тому
This is now fixed in Beta 0.23 :)
+2
Is it possible that the scene depth node doesn't work with refraction? I got this ocean shader and this seems to be the case. The objects get refracted but there the scene depth still shows the unrefracted object.
Служба підтримки клієнтів працює на UserEcho