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ShaderForge Read Only files

James Davies hace 10 años 0
Hi,

I am currently using ShaderForge in an environment that uses Perforce as a source control. When I try and open up a shader that has not yet been checked out (marked read-only) the shader fails to compile and throws a lot of exceptions.

Could it be possible to have ShaderForge auto-mark these files as writeable or maybe even call something in Unity to check these files out?

Kind regards

James