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ShaderForge Read Only files
Hi,
I am currently using ShaderForge in an environment that uses Perforce as a source control. When I try and open up a shader that has not yet been checked out (marked read-only) the shader fails to compile and throws a lot of exceptions.
Could it be possible to have ShaderForge auto-mark these files as writeable or maybe even call something in Unity to check these files out?
Kind regards
James
I am currently using ShaderForge in an environment that uses Perforce as a source control. When I try and open up a shader that has not yet been checked out (marked read-only) the shader fails to compile and throws a lot of exceptions.
Could it be possible to have ShaderForge auto-mark these files as writeable or maybe even call something in Unity to check these files out?
Kind regards
James
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