+1
No es un bug
Dynamic lights do not affect lightmapped surfaces
So was hoping I could create a shader which has lightmaps and also accepts dynamic lights, however, once lightmaps are enabled shaders compiled in SF no longer accept dynamics lights, even if I set the light count to "Multi-Light".
Right now the shader is just a simple diffuse + lightmap. When testing with the default Unity shaders it works fine for some reason...
Right now the shader is just a simple diffuse + lightmap. When testing with the default Unity shaders it works fine for some reason...
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I do have one request though - can we manually set the light count? I really only need to support 1-2 dynamic lights on my surfaces and i'm guessing less lights=less instructions?
If I understood everything right so far you can simply tell Unity to render only a given amount of lights by adjusting the Project Quality settings inside the editor.
That is where you can chose how lights affect surfaces and how many of them do.