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Under review
normals
We can access the camera.depth in shader forge, but can we also access depth+normals? T'would be very useful.
This because I'm interested in doing screen space shaders, or replacement shaders - can we do this in sf?
This because I'm interested in doing screen space shaders, or replacement shaders - can we do this in sf?
Customer support service by UserEcho
You can't really do replacement shaders or post FX shaders in SF in a nice way at the moment, but it is possible, by attaching planes in front of the camera, but I believe it will most likely lead to visual artifacts and maybe sorting issues as well