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Is it possible to add unity shader information inspector back?
When doing some shader deep analysis, we need to see the final compiled code by unity, it's an important feature.
We don't want to copy the shader to another project without Shader Forge to investigate them every time, so can you add them back?
Add shader forge inspector
with this original information panel
We don't want to copy the shader to another project without Shader Forge to investigate them every time, so can you add them back?
Add shader forge inspector
with this original information panel
Servicio de atención al cliente por UserEcho
This feature doesn't seem to work.
Am I missing a step?
(FWIW We're still running Unity 5.0.2 at the moment due to breakages in 5.1 and 5.2. )
Maybe next week, or the week after.