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Corrigé

Refraction and LUT color correction

Papetura il y a 9 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 4
Hi. LUT Color Correction on camera has somehow influence on refraction of a shader. It reverses the refraction Vector upside down. Help? I'm sending pics with LUT on/off, and shader nodes.Image 310Image 311
Well. The solution to this issue is quite strange.. In Quality Settings, enable Anti Aliasing at least '2x Multi Sampling'. For PC i guess it's ok, but I'm also targeting mobile. So disabling anti aliasing for performance messes up the refractions. Is there any solution? thanks.
À l'étude
Try flipping it based on the projection parameter node's sign output
http://www.acegikmo.com/shaderforge/nodes/?search=Projection
+1
Yes, that's the cure. Thank You!!