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Freya Holmér (Developer) 11 years ago
Multiply the UVs by a value, such as 2 to make it tile twice, 0.5 to stretch it. Use a Vector2 to scale it differently on the U and V axes
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Answer
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Freya Holmér (Developer) 11 years ago
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mallenroh 11 years ago
is this setup doing that?
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Freya Holmér (Developer) 11 years ago
No, use the UV output instead of U and V :)
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mallenroh 11 years ago
ah, got it, thanks! is it possible to expose the vector2 node in the materials properties?
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Freya Holmér (Developer) 11 years ago
No, you'll either have to use two values or a Vector4. (This is due to Unity limitations)
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