0
To nie jest błąd

Properties Value Limitation

Marinos 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
Hello!
I am making a complex shader and I need many values to be exposed to the user. But after 23 connected "exposed"values the shader became pink and I can't do anything. I believe that this is a bug.

Regards,
Marinos

Odpowiedź

Odpowiedź
To nie jest błąd
This is a limitation of Unity, it's not a limitation of SF, I'm afraid.
That said, I think there's a way to force it to be higher, with the risk of the GPUs not being able so support it, though I can't remember what it was at the moment!
Odpowiedź
To nie jest błąd
This is a limitation of Unity, it's not a limitation of SF, I'm afraid.
That said, I think there's a way to force it to be higher, with the risk of the GPUs not being able so support it, though I can't remember what it was at the moment!