0
Не ошибка
Properties Value Limitation
Hello!
I am making a complex shader and I need many values to be exposed to the user. But after 23 connected "exposed"values the shader became pink and I can't do anything. I believe that this is a bug.
Regards,
Marinos
I am making a complex shader and I need many values to be exposed to the user. But after 23 connected "exposed"values the shader became pink and I can't do anything. I believe that this is a bug.
Regards,
Marinos
Ответ
Ответ
Не ошибка
This is a limitation of Unity, it's not a limitation of SF, I'm afraid.
That said, I think there's a way to force it to be higher, with the risk of the GPUs not being able so support it, though I can't remember what it was at the moment!
That said, I think there's a way to force it to be higher, with the risk of the GPUs not being able so support it, though I can't remember what it was at the moment!
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That said, I think there's a way to force it to be higher, with the risk of the GPUs not being able so support it, though I can't remember what it was at the moment!