+1
Cutout do not receive self shadows
Hello,
My SF cutout shader do not receive shadows, it is casting shadows on other objects, but not itself. It does not receive them.
Am I doing something wrong?
SF shaders vs Standard shader:
Top-Right - standard cutout shader (receiving shadows)
Bottom-right - SF pbs opaque shader (receiving shadows)
Bottom-Left - SF pbs cutout shader (do not receive shadows)
Bottom-Left renderer settings
Preview for shader:
EDIT:
It does not receive shadows from other objects also:
Customer support service by UserEcho
I posted this issue some time ago, shaderforge.userecho.com/topics/138-unity-5-issues-lightmapping-with-shaders-containing-opacity-clip/