+1

Cutout do not receive self shadows

MaverickDQ 9 lat temu Ostatnio zmodyfikowane przez Br00d 9 lat temu 1

Hello,


My SF cutout shader do not receive shadows, it is casting shadows on other objects, but not itself. It does not receive them.


Am I doing something wrong?


SF shaders vs Standard shader:

Top-Right - standard cutout shader (receiving shadows)

Bottom-right - SF pbs opaque shader (receiving shadows)

Bottom-Left - SF pbs cutout shader (do not receive shadows)

Image 474


Bottom-Left renderer settings

Image 476


Preview for shader:

Image 475


EDIT:

It does not receive shadows from other objects also:

Image 477

I posted this issue some time ago, shaderforge.userecho.com/topics/138-unity-5-issues-lightmapping-with-shaders-containing-opacity-clip/