0
Ikke en bug

Named texture in Grab Pass

Andy Buchanan 9 år siden opdateret af Freya Holmér (Developer) 9 år siden 3
Current refraction makes an un-named GrabPass which means every object is preceded by a grab. This is expensive. I'd like the option to specify a Grab texture, even if it's just a choice between per-object (as now) and global - one grab for the scene i.e. GrabPass{ "_GrabTexture" }


I am manually hacking this, but would be nice to have it as an option.

Svar

Svar
Ikke en bug
This has already been added, as of 1.14. Look under the blending settings
Svar
Ikke en bug
This has already been added, as of 1.14. Look under the blending settings
Okay thanks. I totally missed that, think I expected it to be called something else :-)

Kundesupport af UserEcho