0
Pas un bug

Named texture in Grab Pass

Andy Buchanan il y a 9 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 3
Current refraction makes an un-named GrabPass which means every object is preceded by a grab. This is expensive. I'd like the option to specify a Grab texture, even if it's just a choice between per-object (as now) and global - one grab for the scene i.e. GrabPass{ "_GrabTexture" }


I am manually hacking this, but would be nice to have it as an option.

Solution

Solution
Pas un bug
This has already been added, as of 1.14. Look under the blending settings
Solution
Pas un bug
This has already been added, as of 1.14. Look under the blending settings
Okay thanks. I totally missed that, think I expected it to be called something else :-)