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Code node Tex2Dgrad functionality for Tiled Texture Atlas
It would be very useful to make use of the Tex2Dgrad functionality to achieve a tiled texture atlas. similar to this... http://oliverm-h.blogspot.ca/2013/04/how-to-create...
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Freya Holmér (Developer) 11 years ago
Closing this then, glad it worked out :)
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Just Figured out how to fix it... you just need to uncheck the OpenGL option for the target renderers :)
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Hi Daniel,
I have been trying to implement in SF the graph that you shared in your post but I am struggling to get it to work. Would you be able to share your SF design?
thanks
I have been trying to implement in SF the graph that you shared in your post but I am struggling to get it to work. Would you be able to share your SF design?
thanks
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