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Code node Tex2Dgrad functionality for Tiled Texture Atlas

Daniel Maendel vor 11 Jahren aktualisiert von BigDill vor 9 Jahren 3
It would be very useful to make use of the Tex2Dgrad functionality to achieve a tiled texture atlas. similar to this... http://oliverm-h.blogspot.ca/2013/04/how-to-create...

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Closing this then, glad it worked out :)
Just Figured out how to fix it... you just need to uncheck the OpenGL option for the target renderers :)
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Closing this then, glad it worked out :)
Hi Daniel,

I have been trying to implement in SF the graph that you shared in your post but I am struggling to get it to work. Would you be able to share your SF design?

thanks