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Shader forge produces errors
Not sure if this is intentional or not. I could see it being a feature, to let you know that your node graph is incorrect.
Here is the example I have used to produce a shader with errors:
Lerp (Vector4, Normal Vect., [null]) => Diffuse
It seems as though leaving out an interpolation value for the lerp should default to 0. I sometimes do this in other shader editors to cancel out functionality quickly for testing or debugging.
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Freya Holmér (Developer) hace 11 años
This behaviour was sorted a long time ago. Shaders don't compile anymore when required inputs are missing
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This behaviour was sorted a long time ago. Shaders don't compile anymore when required inputs are missing
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