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Ambient Lighting flickering if used in deferred lighting
If I simply plug an ambient light node in any input, and change the mode to deferred rendering, I get a weird flickering effect when I change anything or even select/deselect the object. This flickering happens for any object sharing the same shader, or even any object using the ambient lighting node.
Am I doing something wrong?
Am I doing something wrong?
Customer support service by UserEcho
Here's a video demonstrating the problem in action:
Again, this issue is extremely easy to reproduce, and not only happens in the editor, but in our builds as well.