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Under review

NodePreview =/= 3D Preview?

Julian Allescher 9 years ago updated 9 years ago 2
Delving into the Depths of Shaderforge I've come across an issue which may be a bug or just goes beyond my understandings.

I am working on Shader that should dynamically change it's visibility via 2 parameters (Thickness and Dottiness).
The desired result can be seen in the upper right corner, the preview image of the Multiply-node.

Picture 1: Thickness 0 Dottiness 0
Image 439

Picture 2: Thickness 0 Dottiness 0.X
Image 440

Picture 3: Thickness 0.X Dottiness 0

Image 441

So both parameters seem to work separately.

What happens, when I combine both of them can be seen in

Picture 4: Thickness 0.X Dottiness 0.X


Image 442

But the preview Image of the Multiply-Node in the upper right corner seems to be exactly what I am looking for. The Preview on the mesh on the left corner is pretty different though...
Shouldn't it be displaying what's being previewed in the upper right corner node?


Image 443


I don't get this ^^ Could be a bug or maybe a bug in my brain? haha.

greets

Jules

Under review
I'm guessing this has to do with how the mesh is UVd. Try looking at it with a quad instead
The previewed Mesh is just a Triangle shaped out of quads.
Have found another way to achieve my goal, still didn't figure out why it wasn't working the way shown above.