Your comments

Yes I did, shader forge doesn't have support for multi shaders, so do this:

1. Shader Forge - PBR: Create your normal material.

2. Shader Forge - Unlit: Create your silhoutte material


3. Code:


Shader "Your Name" {

Properties {

// Each properties of the both shaders PBR & Unlit

}


SubShader {

// Shader Unlit

Pass {}


// Shader PBR

Pass {}

}


FallBack "Diffuse"

}

Great, this is useful to mantain the texel density in the scenes

if you try to move the uvs from the inspector, you can't, the tiilling it's not connect it. 

Oh, I like the way you think, it's like I need a tool to increase the pipeline production!!!... Ok I will go to create it!!!

I just want to tell you somethin, you are doing and INCREDIBLE work, really I love your shader editor, it's super fancy!!


Just the links between the nodes, if you want to delete a node it's correct do it as actually with Delete Key.