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Whooo, really awesome
vor 10 Jahren
Whoo great news!
The Candella guys also said they would provide an update where they wouldn't screw with our Alpha channels - as in use another texture - for me that is a much nicer solution. I use my Alpha for things like transparency strangely enough :)
Voting for Metallic and Roughness too, I'll keep hassling Aras too :)
Standalone, Windows/Mac/Linux etc. I am running on MacOS X 10.9.3
OpenGL

Its been like this for a couple of versions now - I should have said something earlier.

Its been like this for a couple of versions now - I should have said something earlier.
Its fine when the Alpha is in the Alpha Clip slot, just not in Alpha
Yup, I included both shaders in the screenshots :)
Just being a pain here but as of now..
Maya ShaderFX = Left to Right
Cinema4D CmNodes = Left to Right
3DSMax Slate material editor = Left to Right
Source Engine shader editor = Left to Right
Unreal4 shader editor = Left to Right
;)
Maya ShaderFX = Left to Right
Cinema4D CmNodes = Left to Right
3DSMax Slate material editor = Left to Right
Source Engine shader editor = Left to Right
Unreal4 shader editor = Left to Right
;)
Ah yeah thats true about screenshots.. I suppose Unreal users are going through that now with so many v3 screenshots right to left and now having a left to right editor - I am MUCH preferring Unreal4's editor :) - not over Shader Forge of course - over Unreal3's one ;)
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