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It's a silly OpenGL vs DirectX thing.
Mac renders using OpenGL, and Windows defaults to DirectX, but you can switch to OpenGL on Windows as well.
And glad you like SF :)


This has now been fixed in 0.32
What is the Screen Position node dropdown set to? When using it on scene color, it should be set to Scene UVs
Something is wrong with the desaturate node - I'll look into it in a bit. In the meantime, you can try opening the shader code and removing all links to the desaturate node, if you are able to read the SF code :)
Shader Forge used to have this back in the alpha days, but I've removed it in order for it to stay consistent between users and to be able to iterate on the node connection code without having to do it multiple times over.

The different styles will have different paths, and the people who create shaders usually adapt it to look and work well with the paths they see, but it might look bad for someone who use, for instance, smooth beziers rather than the rectilinear style you posted there, if they open the shader on their computer.

It might make it back at some point, but right now I don't think it's worth the time
Does this only happen on SF shaders, or does it happen to the built-in ones as well?
FXLab doesn't use RTs. They have their own solution, which circumvent the need for it, but at a heavy performance cost. While it's a neat idea, I don't have the time to invest into it, as it's rather niche, and works fine as it is using real RTs
What would be a use case for this?