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This could be a forward vs deferred thing. If you have a forward camera, you need to make sure it renders a depth map too
I'm guessing this has more to do with the C# side rather than the shader itself, so I'm closing this!
Hope it works out anyhow :)
That's odd - does it only happen when you use it as a post effect, or when you use it on a mesh too?
This has now been added in 1.13!
This should be quite straightforward to add, we'll see if it makes it in :)
That's really odd - normal direction should definitely work, but looking at your console, it says it doesn't find the view direction.

I'll look into it
I haven't actually looked at supporting Skyshop in 5.x yet since 5.x has so much built-in already which sort of makes Skyshop redundant at this point. Are you doing something that isn't possible using Unity's built-in probes?
Which version of SF is this?