Uw opmerkingen

When you open the shaders that break, do you get any errors in the console?

Strange. I can open it somewhat fine here, even though the save system was slightly changed for 0.14. If you create a new shader, without any textures inside, save, and load, does it work? And does it work if you do use a texture in it?

This is simply due to the node list not being categorized whatsoever, and the fact that properties aren't marked green there yet! Not sure if I will rename it; if I name it "Value Property", it kinda makes you want to name all properties like that, making some of them too long to fit into the node title. And sure, I can add a convert feature :) 

(Would be nice if you could keep it to one request per thread though!)

Also, which version of Unity are you running? You need 4.2 or later

It's planned, but I pushed it to post-release

Deferred rendering is a huge topic which has a whole set of cascading emergent issues and design choices needing to be done. It will be done, but in post-release, not now. I'm not sure if you can get dual LMs to work properly forward rendering, but I'll look into that in post-release as well :)

Hi, and thanks :)

NullReferenceException basically means "Something went wrong", as in, it doesn't help me figure out what went wrong unless I know how to reproduce the issue.

The animation thing is a known issue, and will be sorted in time (Pun intended)


http://shaderforge.userecho.com/topic/249187-shaders-using-the-time-node-doesnt-animate-in-game/