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This is a silly issue, but should be fixable. Looking into it :)

I think this is related to the Component Mask / Append deserialization issue. Will see if solving that will resolve this. I can't find any issues with the Vertex Color node itself


Edit: This should be fixed in alpha 0.08 now!

This is already be possible, no? It's just a regular texture, but it has a gradient instead :) The difference is that UDK automatically converts the Vector1 input to Vector2 (Which, SF will do later as well)



This is now fixed in Alpha 0.08

This is already be possible, no? It's just a regular texture, but it has a gradient instead :) The difference is that UDK automatically converts the Vector1 input to Vector2 (Which, SF will do later as well)



Silly logic on my end in the 0.07 update :) Will look at this right now


Edit: Seems fixed in 0.08 now :)