Gradient Map
A node that takes the black to white values of a preceeding shader tree and colours them along a gradient.
Reference: http://www.polycount.com/forum/showthread.php?t=85807
Answer
This is already be possible, no? It's just a regular texture, but it has a gradient instead :) The difference is that UDK automatically converts the Vector1 input to Vector2 (Which, SF will do later as well)
Oh, that's cool. Had no idea it's be that simple. A vectorised gradient would be nice, but this'll do for now.
Cheers Joachim :)
This is already be possible, no? It's just a regular texture, but it has a gradient instead :) The difference is that UDK automatically converts the Vector1 input to Vector2 (Which, SF will do later as well)
Hey, is there any chance you could rehost that image? Interested to see how you'd do this with nodes. Thanks!
Not sure why the picture is down! In any case, this should help:
Customer support service by UserEcho
This is already be possible, no? It's just a regular texture, but it has a gradient instead :) The difference is that UDK automatically converts the Vector1 input to Vector2 (Which, SF will do later as well)