+1
Completat

Gradient Map

glynn smith fa 11 anys updated by Freya Holmér (Developer) fa 9 anys 5

A node that takes the black to white values of a preceeding shader tree and colours them along a gradient.


Reference: http://www.polycount.com/forum/showthread.php?t=85807

Answer

Answer
Completat

This is already be possible, no? It's just a regular texture, but it has a gradient instead :) The difference is that UDK automatically converts the Vector1 input to Vector2 (Which, SF will do later as well)



Under review

This is already be possible, no? It's just a regular texture, but it has a gradient instead :) The difference is that UDK automatically converts the Vector1 input to Vector2 (Which, SF will do later as well)



Oh, that's cool. Had no idea it's be that simple. A vectorised gradient would be nice, but this'll do for now.


Cheers Joachim :)

Answer
Completat

This is already be possible, no? It's just a regular texture, but it has a gradient instead :) The difference is that UDK automatically converts the Vector1 input to Vector2 (Which, SF will do later as well)



Hey, is there any chance you could rehost that image? Interested to see how you'd do this with nodes. Thanks!

Not sure why the picture is down! In any case, this should help: