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It should work as long as the inputs are all 3-component values
This node has now been implemented in 0.24 under the name "Channel Blend"

This node has now been implemented in 0.24 under the name "Channel Blend"
This has now been implemented in Beta 0.24
I wouldn't wait for it to come, it's a huge topic that would most likely take a long time to make as well!
That said, things may change, we'll see :)

Closing this topic now!
SF doesn't support deferred rendering at the moment. How does it look when switching to forward, and enabling depth in your camera?