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Haven't seen this happen in a while, I'm pretty sure this has been fixed, especially in alpha 0.12 which strengthened the serialization regarding nodes and their previews

It may be possible! The refraction parameter is a UV offset in screen space, so if you "just" get the UV calculations right, it might work! Although I suspect you'll need depth information, which isn't implemented yet.


Edit: I'll mark this as declined, simply because it's currently outside the scope of Shader Forge. Let me know if you want to reopen it for some reason!

I haven't seen this happen in a long time, I'll mark it as fixed. If it happens in a later version, post in here and ask me to reopen it :)

I haven't seen this happen in a long time, I'll mark it as fixed. If it happens in a later version, post in here and ask me to reopen it :)