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I have given this some thought before I started working on SF, and it it something I would like to do. However, it will most likely be in the form of a custom code node, where you can inser whichever code you like :) (At your own risk)
11 years ago
I have given this some thought before I started working with SF, and it it something I would like to do. However, it will most likely be in the form of a custom code node, where you can inser whichever code you like :) (At your own risk)
It's not really possible to set the light count as far as I know. I believe Unity's internal system controls each render pass. The forward render path has to passes; base and add. Base is run for all shaders, and has all the things that are added just once, plus one directional light source. The Add pass is then called by Unity's rendering system, per-light, which, as far as I know, is something I can't control, at least not on a per-shader level. Thanks for the report anyhow :)
There's now light probe support in 0.17, both per-vertex and per-pixel. There's no node yet though, but I'll be sure to add that later as well :)
Are you getting any errors in the console? What is the target platform set to in Unity?
This is now fixed in 0.17, with the addition of a "Back to Menu" button!
Known issue, but yes, planned :)
http://shaderforge.userecho.com/topic/253288-clicking-in-the-search-area-with-a-small-shader-forge-window-hits-the-buttons-behind-it/
Edit: This is now fixed in Beta 0.17 :)
http://shaderforge.userecho.com/topic/253288-clicking-in-the-search-area-with-a-small-shader-forge-window-hits-the-buttons-behind-it/
Edit: This is now fixed in Beta 0.17 :)
This is now fixed in Beta 0.17 :)
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