Your comments
Is this still an issue? Otherwise I'm closing this thread
Are you still getting this error when using SF 0.16? If not, I'll close this :)
This has been fixed in 0.17 :)
There should be a node with three input vectors and an input reference vector. Imagine the inputs:
[ref]
[c1]
[c2]
[c3]
[c4]
Outputting a vector which is: c1*ref.r + c2*ref.g + c3*ref.b + c1*ref.a
It's *very* similar to the dot product. I believe they are both Inner products, so perhaps this node could be called inner product? Or is it a matrix product?
[ref]
[c1]
[c2]
[c3]
[c4]
Outputting a vector which is: c1*ref.r + c2*ref.g + c3*ref.b + c1*ref.a
It's *very* similar to the dot product. I believe they are both Inner products, so perhaps this node could be called inner product? Or is it a matrix product?
Haha, that's because I'm forcing RTs to be in on Unity free :)
It won't be saved in a build, but you can work on it before purchasing Unity pro!
It won't be saved in a build, but you can work on it before purchasing Unity pro!
As of Beta 0.17, you can now unlink connectors with Alt+RMB click, as well as Alt+RMB drag in empty space, to create a cutting line, crossing connections you want to cut :)
As of Beta 0.17, you can now unlink connectors with Alt+RMB click, as well as Alt+RMB drag in empty space, to create a cutting line, crossing connections you want to cut :)
http://acegikmo.com/shaderforge/images/Misc/Animated/shaderforge_cutline.gif
http://acegikmo.com/shaderforge/images/Misc/Animated/shaderforge_cutline.gif
Closing this due to inactivity and being unable to reproduce the issue
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And UserEcho is now below 100 open topics \ o/