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This should be added automatically. Is OpenGL enabled in the shader settings?
10 years ago
No, and it will never happen either, unfortunately. It's an enormous amount of work to do such a thing
It's pretty much the same procedure as seen in this tutorial, plus enabling light probes and lightmaps:
https://www.youtube.com/watch?v=x72znBFLsZs
You won't, however, get as nice of an inspector window or the compile/feature branching, as it's tailor-made for that specific shader.
https://www.youtube.com/watch?v=x72znBFLsZs
You won't, however, get as nice of an inspector window or the compile/feature branching, as it's tailor-made for that specific shader.
Strange, it should work in Unity 4
In Unity 5 or Unity 4?
No probs - you too!
Thanks for the detailed report anyhow!
Too late! It's already on the internet
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