Your comments

Shouldn't be too hard to implement, I'll look into it!

Hey! There's no support for accessing the texture itself at the moment.

To get the depth at the current fragment being rendered, you can use the Scene Depth node, though this won't allow you to sample it at different UVs. I can look into adding this

That's rather strange. I can look into it for the next update, but, whether or not it can be fixed depends on what's causing it. We'll see

Alright, glad it worked out! Sorry for the late response

Can you make a new thread with a clean repro case?

SF doesn't have built-in support for Tex2Dproj, but you can likely do it manually, though I'm not entirely sure how this fog of war shader is supposed to work. It's more of a question for the forums though, this place is for requesting features and reporting bugs

Seems to work fine on my end. Did you get any errors in either the console or the crash log?

Seems likely that it might be downloading an older version than expected. Be sure to do a clean install, which may help:

http://acegikmo.com/shaderforge/faq/?Q=erroronnewversion#erroronnewversion

This has been fixed in Shader Forge 1.37