Your comments
Maybe a way too minimize and maximise nodes would also help organising the node tree.
10 years ago
A way to cleanup the interface for the material editor would be very nice. Especially with the new PBS method where more and more inputs ( albedo, gloss, metal, AO, emissive etc.) are cluttering the interface.
Thank you for picking this up Joachim!
Unity and Maya use:
- alt - LeftMouse for Rotating
- alt - MiddleMouse for Panning
- alt - RightMouse for Zooming
Like "BecomingAt" stated rotating would be useless. So I would suggest alt-middleMouse for panning and alt-rightMouse for zooming. Ofcourse in addition mouse scrolling would also be zooming in and out too, unless it feels more intuitive to use the scroll button to actually scroll up and downwards, like unity does right now in the "animator window" except that in the animator window you can not zoom in and out.. (which is a shame actually).
Cheers
Laurens
Unity and Maya use:
- alt - LeftMouse for Rotating
- alt - MiddleMouse for Panning
- alt - RightMouse for Zooming
Like "BecomingAt" stated rotating would be useless. So I would suggest alt-middleMouse for panning and alt-rightMouse for zooming. Ofcourse in addition mouse scrolling would also be zooming in and out too, unless it feels more intuitive to use the scroll button to actually scroll up and downwards, like unity does right now in the "animator window" except that in the animator window you can not zoom in and out.. (which is a shame actually).
Cheers
Laurens
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