Your comments
Will be fixed in 1.27?
Can be fixed in latest unreleased version?
My fault, I have connected Light Attenuation node to Emission instead of Custom Light.
So solved.
Edit: Only for a time period (less of 1 minute)
Same problem incur with add node.
Any answer about it?
This features can be implemented in 1.25?
Then it could be very useful the shader that I created to simulate an approximate liquid in a cruet (maybe you have seen it). Thanks to this I was able to identify this problem :)
https://mega.nz/#!NZknhBSA!GNRwKPC0RQRv80Ovx9kvK6zEZxyA3lkUhntuvKR7fzI
Thanks. However I think it would be easy to avoid these types of problems, with a set of advanced shaders for recompiling before each new release. What do you think about it? Can be helpful?
Customer support service by UserEcho
There is a way to manually add tags for UI.Text? I want to create a package with various effects for it.