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Hello, to ask people like me how to change in order to achieve smooth control effect unity inside the smoothness of standard material shader

Do not understand, one can only enter a UV map is not right, but I do now have three UV, one of which can only be achieved, how do I put them synthesize a node tree, and finally enter a UV can have three functions .

These are the three functions to achieve horizontal and vertical flip and rotation, how the three companies in a UV map