Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+5
Færdig

IsMetallic Input on main node (Metalness)

BecomingAt . 10 år siden opdateret af Freya Holmér (Developer) 9 år siden 7
+4

Light Probes and Ambient light is broken in default PBR/deferred shader

warby 6 år siden opdateret af Oliver Iking 6 år siden 1
+4

Light Direction not working with point lights on windows

rob0738 6 år siden opdateret 6 år siden 2
+4
Under vurdering

node preview doesn't display in 2017.2 beta

hwaet 7 år siden opdateret af Lux 6 år siden 7
+4

Cannot open shader forge, null reference exception

bennypeake 7 år siden 0
+4

MacOS Metal support?

c_p_h 7 år siden 0
+4
Under vurdering

Shader error in 'Shader Forge/test': undeclared identifier 'surfaceReduction' at line 154 (on d3d11)

OliVR 7 år siden opdateret af Freya Holmér (Developer) 7 år siden 3
+4

ShaderForge Infinite Saving

OnlyFals 8 år siden opdateret af Philip Allwright 8 år siden 1
+4
Færdig

Multi-input append node

chris barker 10 år siden opdateret 9 år siden 6


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