Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+4
Terminé

Make Shader Forge work from Left to Right

Andrei Nadin il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 14
+4
Terminé

One node with blending modes selector for fast visual comparison of different modes

arttea il y a 11 ans mis à jour par Lorence il y a 7 ans 12
+4
Terminé

Option to Delete nodes with just a "Right Click" on the connector node.

Deo il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 5
+4
À l'étude

Option to separate RGB and Alpha blending

Steven Kiesewetter il y a 10 ans mis à jour par Stefan Greulich il y a 9 ans 6
+4
Terminé

PBL/Energy conservative Diffuse Ambient Light/Specularity

BecomingAt . il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 4
+4
Écarté

Support for Material ID´s

PXX il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 2
+4
Terminé

Access to edge length information for tessellation purpose

Lionel Gallat il y a 10 ans mis à jour par Cynicat Pro il y a 10 ans 9
+4
Terminé

Vertex local position

Jason Booth il y a 10 ans mis à jour par Matt Weaver il y a 7 ans 16
+4

Bug with _Time (e.g. Panner) on Mali-400 GPU's

TJMaxx il y a 9 ans 0
+4

#ifdef Support

Brian Hall il y a 10 ans 0