Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+5
Fertiggestellt

IsMetallic Input on main node (Metalness)

BecomingAt . vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 9 Jahren 7
+4

Light Probes and Ambient light is broken in default PBR/deferred shader

warby vor 6 Jahren aktualisiert von Oliver Iking vor 6 Jahren 1
+4

Light Direction not working with point lights on windows

rob0738 vor 6 Jahren aktualisiert vor 6 Jahren 2
+4
Wird überprüft

node preview doesn't display in 2017.2 beta

hwaet vor 7 Jahren aktualisiert von Lux vor 6 Jahren 7
+4

Cannot open shader forge, null reference exception

bennypeake vor 7 Jahren 0
+4

MacOS Metal support?

c_p_h vor 7 Jahren 0
+4
Wird überprüft

Shader error in 'Shader Forge/test': undeclared identifier 'surfaceReduction' at line 154 (on d3d11)

OliVR vor 7 Jahren aktualisiert von Freya Holmér (Developer) vor 7 Jahren 3
+4

ShaderForge Infinite Saving

OnlyFals vor 8 Jahren aktualisiert von Philip Allwright vor 8 Jahren 1
+4
Fertiggestellt

Multi-input append node

chris barker vor 10 Jahren aktualisiert vor 9 Jahren 6