Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+5
Voltooid

IsMetallic Input on main node (Metalness)

BecomingAt . 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 7
+4

Light Probes and Ambient light is broken in default PBR/deferred shader

warby 6 jaar geleden bijgewerkt door Oliver Iking 6 jaar geleden 1
+4

Light Direction not working with point lights on windows

rob0738 6 jaar geleden bijgewerkt 6 jaar geleden 2
+4
Under review

node preview doesn't display in 2017.2 beta

hwaet 7 jaar geleden bijgewerkt door Lux 6 jaar geleden 7
+4

Cannot open shader forge, null reference exception

bennypeake 7 jaar geleden 0
+4

MacOS Metal support?

c_p_h 7 jaar geleden 0
+4
Under review

Shader error in 'Shader Forge/test': undeclared identifier 'surfaceReduction' at line 154 (on d3d11)

OliVR 7 jaar geleden bijgewerkt door Freya Holmér (Developer) 7 jaar geleden 3
+4

ShaderForge Infinite Saving

OnlyFals 8 jaar geleden bijgewerkt door Philip Allwright 8 jaar geleden 1
+4
Voltooid

Multi-input append node

chris barker 10 jaar geleden bijgewerkt 9 jaar geleden 6