Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+4
Fertiggestellt

Make Shader Forge work from Left to Right

Andrei Nadin vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 9 Jahren 14
+4
Fertiggestellt

One node with blending modes selector for fast visual comparison of different modes

arttea vor 11 Jahren aktualisiert von Lorence vor 7 Jahren 12
+4
Fertiggestellt

Option to Delete nodes with just a "Right Click" on the connector node.

Deo vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 5
+4
Wird überprüft

Option to separate RGB and Alpha blending

Steven Kiesewetter vor 10 Jahren aktualisiert von Stefan Greulich vor 9 Jahren 6
+4
Fertiggestellt

PBL/Energy conservative Diffuse Ambient Light/Specularity

BecomingAt . vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 9 Jahren 4
+4
Abgelehnt

Support for Material ID´s

PXX vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 2
+4
Fertiggestellt

Access to edge length information for tessellation purpose

Lionel Gallat vor 10 Jahren aktualisiert von Cynicat Pro vor 10 Jahren 9
+4
Fertiggestellt

Vertex local position

Jason Booth vor 10 Jahren aktualisiert von Matt Weaver vor 7 Jahren 16
+4

Bug with _Time (e.g. Panner) on Mali-400 GPU's

TJMaxx vor 9 Jahren 0
+4

#ifdef Support

Brian Hall vor 10 Jahren 0