Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Færdig

Halo from Sun on Opacity

Dmitriy Dubovskiy 9 år siden opdateret 9 år siden 7
0
Ikke en bug

Shader won't compile, is not actually PBL, but says it requires metallic/specular

Germain 9 år siden opdateret af Freya Holmér (Developer) 9 år siden 5
0

SSR in Unity 5.3

Евгений «Крейз» Демидов 8 år siden opdateret 8 år siden 2
0
Afvist

material function

vincent 9 år siden opdateret af Freya Holmér (Developer) 9 år siden 1
0
Fast

Unity SSAO effect renders over object

dangerfro 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 2
0
Ikke en bug

Build Size

Egmont Mayer 8 år siden opdateret af Freya Holmér (Developer) 8 år siden 3
0
Færdig

Detail map and Hard-Light blend mode

r cabo 10 år siden opdateret af Freya Holmér (Developer) 10 år siden 1
0
Under vurdering

Dithered Alpha corruption/flickering

robert briscoe 9 år siden opdateret af Freya Holmér (Developer) 9 år siden 4

Kundesupport af UserEcho