Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+5
Under review

Ability to add custom tags to shaders

jonathan straw 10 jaar geleden bijgewerkt door David Miranda 8 jaar geleden 2
+5

Support for 3DTextures

Patricl 9 jaar geleden bijgewerkt door Andy Buchanan 9 jaar geleden 1
+5
Voltooid

Textures titles in the material.

arttea 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 0
+5
Voltooid

Deferred rendering support

philippe dasilva 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 5
+5

Light Direction for Light Probes

Brian Hall 10 jaar geleden 0
+5
Planned

Cubemap support for Texture asset node

zoltan erdokovy 11 jaar geleden bijgewerkt door David Miranda 9 jaar geleden 3
+5
Under review

how to using dx11 smooth?

mikichen 10 jaar geleden bijgewerkt door Eric Vennettilli 7 jaar geleden 7
+5
Under review

Empty node to split shader interface into sections

bluntie 10 jaar geleden bijgewerkt door Laurens t Jong 9 jaar geleden 5
+5
Under review

Relief Mapping Support?

Jason Chng 9 jaar geleden bijgewerkt door Virtus H 7 jaar geleden 5
+5
Under review

Refraction has wrong depth

William Lau 10 jaar geleden bijgewerkt door João Marcos Leão 5 jaar geleden 6