Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+5
W trakcie analizy

Ability to add custom tags to shaders

jonathan straw 10 lat temu Ostatnio zmodyfikowane przez David Miranda 8 lat temu 2
+5

Support for 3DTextures

Patricl 9 lat temu Ostatnio zmodyfikowane przez Andy Buchanan 9 lat temu 1
+5
Ukończony

Textures titles in the material.

arttea 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
+5
Ukończony

Deferred rendering support

philippe dasilva 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 5
+5

Light Direction for Light Probes

Brian Hall 10 lat temu 0
+5
Planowane

Cubemap support for Texture asset node

zoltan erdokovy 11 lat temu Ostatnio zmodyfikowane przez David Miranda 9 lat temu 3
+5
W trakcie analizy

how to using dx11 smooth?

mikichen 10 lat temu Ostatnio zmodyfikowane przez Eric Vennettilli 7 lat temu 7
+5
W trakcie analizy

Empty node to split shader interface into sections

bluntie 10 lat temu Ostatnio zmodyfikowane przez Laurens t Jong 9 lat temu 5
+5
W trakcie analizy

Relief Mapping Support?

Jason Chng 9 lat temu Ostatnio zmodyfikowane przez Virtus H 7 lat temu 5
+5
W trakcie analizy

Refraction has wrong depth

William Lau 10 lat temu Ostatnio zmodyfikowane przez João Marcos Leão 5 lat temu 6