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Shader Forge's Glass-Complex breaks when Anti Aliasing is turn on

pshaw 7 år siden opdateret af Freya Holmér (Developer) 7 år siden 2

In Unity 5.5, when I have anti aliasing turn to 2x, Shader Forge's Glass-Complex breaks everything (meshes with other shaders become invisible). When AA is disabled, the Glass-Complex shader works fine. How can I fix this?

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This is likely because it's too expensive for mobile. Try turning off some features such as PBR and probes, would probably make it work again.

By the way I'm making a build to iOS (iPad Pro).

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This is likely because it's too expensive for mobile. Try turning off some features such as PBR and probes, would probably make it work again.

Kundesupport af UserEcho