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Shader Forge's Glass-Complex breaks when Anti Aliasing is turn on

pshaw 7 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 7 lat temu 2

In Unity 5.5, when I have anti aliasing turn to 2x, Shader Forge's Glass-Complex breaks everything (meshes with other shaders become invisible). When AA is disabled, the Glass-Complex shader works fine. How can I fix this?

Odpowiedź

Odpowiedź
Naprawione

This is likely because it's too expensive for mobile. Try turning off some features such as PBR and probes, would probably make it work again.

By the way I'm making a build to iOS (iPad Pro).

Odpowiedź
Naprawione

This is likely because it's too expensive for mobile. Try turning off some features such as PBR and probes, would probably make it work again.